Matt on Other Highlights
Across the board, the speakers brought their own flavour of what 'play' meant for them, and it made for some powerful moments. Javier Jaén’s set was a showstopper – he opened with a brilliantly unexpected fake Zoom call, breaking the fourth wall in the most surreal and hilarious way. He also treated us to an Indiana Jones-inspired trailer, packed with visual jokes and clever references. It was chaos, in the best sense.
Bryony Gomez-Palacio and Armin Vit, the design duo behind Under Consideration, were a particular highlight for me. I’ve been a fan of their work since my days at Uni. They took us through the behind-the-scenes chaos (and joy) of designing the branding for their stateside design events. The way they embrace materiality, texture, doing before digitising, it genuinely made me want to close my laptop and start designing with scissors and glue again.
We also heard from Malika Favre and George Wu who spoke about their side project, I Can’t Afford This But Maybe She Can – a wonderfully tongue-in-cheek Instagram page that’s evolved into a rich, visual curation of beautiful things. It started as a sort of shared wish list, a joke between friends and now it's a celebration of form, craft, and aspiration in all its glossy, strange, and stylised glory. Check it out here.
And then to close, an absolute treat from Merlin Crossingham, BAFTA award winning director at Aardman, took us behind the scenes on Wallace & Gromit: Vengeance Most Fowl. Alongside Nick Park, they lifted the curtain on what it actually takes to make stop-motion magic. From puppets and props to the hours of tinkering per frame it was a beautiful reminder that play isn’t just about experimentation. It’s also about persistence, patience, and believing in the idea enough to see it through.
Final Thoughts
Matt:
“This year’s BDF felt like a celebration. Not just of design, but of the messy, joyful, chaotic process that gets us there. It reminded me why we do what we do and more importantly, how we do it. With curiosity. With intent. And with play at the very heart of it.”
Ryan:
“With every BDF, you undoubtably walk away feeling inspired. This time, it was a big reminder for me not take things too seriously! I’m so lucky to work in the creative industry and to be creative you need to have time to play. Get messy – make mistakes – try new things – experiment. That’s what it’s all about!”
Summary
To sum up, The Birmingham Design Festival left us re-energised, with a renewed commitment to keeping play, experimentation, and bold thinking at the heart of our creative process. It was a powerful reminder that great design comes from curiosity: from asking 'what if' and embracing the mess along the way.
If you’re looking for a creative partner who believes in the power of play, who isn’t afraid to push boundaries, and who brings passion and thoughtfulness to every project, we’d love to chat. Get in touch - let’s play, explore, and design something brilliant together.
The Authors